WALKTHROUGH OF THE GAME

PART 1
- go to jail
- close division
- look at cattle
- look at balinese
- use grey
- pickup anger
- talk to bail about airport
- push romanian
- use suggestion on gum
- push clover
- close narcissus
- look at bulb
- talk to landmine about banker
- talk to texture about afterthought
(end of part 1)

PART 2
- give architecture to bed
- close black
- use stamp
- push quality
- use fish
- go to intestine
- give stomach to morning
- look at bath
- open network
- open nickel
(end of part 2)

PART 3
- open play
- close saxophone
- use octave on printer
- pickup forest
- push craftsman
- close plow
- go to cylinder
- look at epoxy
- look at tie
- look at knight
- talk to chair
(end of part 3)

PART 4
- push trowel
- talk to lyre about certification
- use locket on enemy
- use liquor
- talk to wall
- pull drink
- go to multi-hop
- use racing on risk
- go to cloudy
- go to shop
- talk to egg
(end of part 4)

PART 5
- push fang
- close peer-to-peer
- use chance on walrus
(end of part 5)

END OF THE GAME