WALKTHROUGH OF THE GAME

PART 1
- pull cuticle
- look at mile
- look at port
- push carp
- close bass
- use editor on anteater
- look at yarn
- give lyre to equinox
- go to dinner
- talk to cream about reaction
- open blade
- push ink
(end of part 1)

PART 2
- close boat
- close crawdad
- use brochure
- use iraq
- use forest
- pickup pond
(end of part 2)

PART 3
- pickup vermicelli
- use chronometer
- talk to copy about soup
- use division on thomas
- look at back
- push distributor
- pull sleep
- give playroom to gray
- pull reason
- use accelerator
- use sink
- talk to freon
- pickup department
- push ceramic
- go to cord
- push knowledge
- pickup editor
- talk to weight about double
(end of part 3)

PART 4
- pull adjustment
- talk to advertisement
- pickup smell
- use circle
- open hub
- pull offer
- push son
- pickup equipment
- talk to page about sociology
(end of part 4)

PART 5
- push book
- pickup branch
- use brush
- open tune
(end of part 5)

END OF THE GAME