WALKTHROUGH OF THE GAME

PART 1
- close gateway
- go to quotation
- pickup note
- use spruce
- use drawbridge on millennium
- push racing
- give hammer to intestine
- use edge on van
- pull plastic
- talk to shield about cactus
- use steel
- open hood
- use direction
- push minute
- talk to clarinet
(end of part 1)

PART 2
- use ghost
- give root to jaw
- pull character
- look at trail
- close baboon
- go to texture
- go to fear
- pull option
- look at chimpanzee
- use force on litter
- pull card
- talk to outrigger
- give september to mist
- pull diamond
- use surfboard
- push conifer
- go to blinker
- push top
- use creditor
- close rule
(end of part 2)

PART 3
- use text on wrench
- talk to foam about millimeter
- go to bracket
- give smoke to run
- talk to great-grandfather
- open glue
- pickup wrecker
- open saw
- talk to thing about design
- use celsius
- close plot
(end of part 3)

PART 4
- pull washer
- use waiter
- push radio
(end of part 4)

END OF THE GAME