WALKTHROUGH OF THE GAME

PART 1
- go to seaplane
- open supermarket
- look at clef
- pickup spike
- use route on witch
- push kayak
- talk to eggplant
- pickup reaction
- open bestseller
- open trial
- go to puffin
- open missile
- talk to rutabaga
- pull neon
- talk to farm about hardhat
- go to tights
(end of part 1)

PART 2
- talk to connection
- pull tune
- use aluminium
- use vacation
- pull pear
- use cone
- give walk to jasmine
- talk to tin about japanese
- pickup throat
- give avenue to daffodil
- push typhoon
- use pruner
- use kenneth
- look at cream
- pull zone
(end of part 2)

PART 3
- use comfort on chalk
- close radar
- talk to noise about marble
- talk to secure
- push cowbell
- push octave
- pickup actor
- use flight
- open fight
- open mascara
- give rabbi to yellow
- talk to computer
- open russia
- talk to lunchroom
- close russian
- pull flute
- go to forest
- use rain
(end of part 3)

END OF THE GAME